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Tank Battle runs the 35 maps and enemy line-ups of Namco's 1985 Famicom game Battle City straight in your browser, with no emulator to set up. You drive a gold tank, guard the eagle at the bottom of the map, and clear the stage by destroying all 20 enemy tanks that roll in over the course of it. Play alone, share one keyboard with a friend, or draw a map of your own once you know the originals.
On a computer, steer with the arrow keys or W, A, S and D. The gun always points the way the tank faces, so you turn to aim. Fire with Space (J and K work too) and pause with P. On a phone or tablet the joystick is the default: put a finger down anywhere on the field or below it and drag the way you want to go, then tap with a second finger to fire (with only one finger down, a quick tap fires too). Between your thumbs sit pause and a button that swaps the joystick for a direction pad and a round Fire button. The game pauses on its own when you switch tabs, lock the screen or open the menu.
Enemies drive in from three gates along the top edge, up to 4 at a time when you play alone and 6 with two players. A stage can end three ways:
You start with 3 tanks, counting the one on the field. Whatever tanks and firepower survive a stage come with you into the next, and your first 20,000 points earn one more tank. Retry stage after a loss takes you back to the start of that stage with the tanks you brought into it.
| Enemy | What it does | Points |
|---|---|---|
| Basic | Slow tank, slow shells | 100 |
| Fast | Quick on its tracks; often the first to reach your base | 200 |
| Power | Fires fast shells that are hard to dodge at range | 300 |
| Armor | Takes four hits and changes colour with each one | 400 |
The 4th, 11th and 18th enemies of every stage flash red. Hit one once (an armored carrier only needs the first hit) and a power-up drops somewhere on the map; drive over it to collect it for an extra 500 points. It will not wait forever: when the next flashing tank appears, any power-up still lying on the field disappears.
A tank without stars can have only one shell in flight. Pressing fire again does nothing until that shell lands, so a long shot leaves you waiting. Each star changes that:
Losing a tank resets the next one to no stars. A three-star tank is worth protecting, so when a pack of Power tanks comes down, back off behind a brick wall rather than trade shots in the open.
Stage 1 is almost all Basic tanks. What usually goes wrong is the player opening the base up for them. These habits carry you through the early maps:
The game does not stop after stage 35. Stage 36 starts round 2, which takes you through the same 35 maps again in order, each one now with the stage 35 army, which is half Armor tanks, arriving as quickly as it did there. After stage 70 you are back at stage 1.
Open Stages from the sidebar (on a phone, tap the stage name above the field) to see a page for round 1 and one for round 2. Pick any stage and the campaign starts there with fresh tanks and a score of zero; if you are partway through a run, you are asked first. That makes it easy to practise a hard map such as stage 50 without playing up to it.
Progress is kept as a checkpoint at the start of each stage, recording how many tanks you had, their stars and your score on arrival. Close the page and come back, and you pick up from the start of that stage.
Switch Players to 2 players in the sidebar and a green tank appears on the other side of the base. Both of you share one keyboard: player 1 drives the gold tank with W, A, S, D and Space; player 2 drives the green tank with the arrow keys and Enter, or 0 on the number pad. The two sets of keys never block each other, so you can both turn and fire at the same moment. A phone or tablet shows two direction pads and two Fire buttons.
Changing the number of players mid-stage restarts that stage, keeping the stage you reached and the points you have.
In Stages, the My levels page starts with a New level card. The canvas takes the battlefield's place at the same size. Pick a terrain and drag to paint; right-click erases.
On a phone the terrain buttons sit under the canvas. Save & play starts the map straight away, and Edit level in the sidebar takes you back to keep drawing. Maps are saved in this browser, so another device will not see them.
It uses Battle City's 35 maps and the order its enemies arrive in, with new artwork, tanks and sound. The original came out for the Famicom in 1985.
Tank 1990 is a later modified version that spread widely with different maps. This page plays the 1985 maps.
No. Tank Trouble is a maze duel where shells bounce off the walls. Tank Battle is about holding a base together and clearing stage after stage of enemy tanks.
The 35 layouts and enemy formations come from the 1985 Famicom game.
The battlefield art and synthesized audio were made for this version.
MoveHold anywhereand drag
FireOther hand:tap anywhere