Play Match 3 Games Online

This match 3 game runs in your browser on a computer or a phone, free, with nothing to download and no account. Swap two neighbouring jewels so three of one colour line up, and they burst. The fun is in what follows: the gems above tumble down and line up again, one swap sets off a chain, and bigger matches leave behind rockets, bombs, paper planes and rainbow balls that you can fire into each other.

You can play it two ways. The campaign has 100 levels, in five worlds, each level with goals to meet in a set number of moves and a new obstacle every ten levels. Endless has no move limit and no game over, for when you just want to match. Each mode keeps its own save, so closing the tab never costs you a board.

How to play Match 3

Most boards are 8×8; levels 1 and 6 and a few puzzles are 6×6. Drag a gem onto the gem beside it, above it or below it, or click one and then its neighbour. A swap only stays when the two gems end up in a line of three or more matching colours, across or down, or in a 2×2 block of one colour. Otherwise they slide back and the move is free.

A swap that works costs one move. Cleared gems leave gaps, everything above drops, and new gems fall in from the top; any new lines clear too, and the whole chain still counts as that one move. That is why a match near the bottom of the board is usually worth more than one at the top: it shakes up everything above it.

Keyboard play works too: the arrow keys move a frame around the board, Enter picks a gem, swaps it or fires a power-up, and Esc lets go. If the board ever runs out of moves it reshuffles on its own, for free, and power-ups stay where they are.

Power-ups: rockets, bombs, paper planes and rainbow balls

The shape of a match decides which power-up it leaves. It appears where the gem you moved landed, in that match's colour.

MatchPower-upWhen it goes off
4 in a rowUpright rocketClears its whole column
4 in a columnLying rocketClears its whole row
2×2 squarePaper planeHits the four cells around it, then flies off to hit one more
A T, an L or a plus (a line across meeting a line down)BombClears the 5×5 around it
5 in a lineRainbow ballClears every gem of the colour you swap it with

Tap a power-up once to see exactly what it will hit, and tap again to fire. Power-ups also go off when a match or another power-up catches them. A rocket stops at the first crate, statue or other obstacle in its way and hits it. In the levels, a paper plane aims for whatever your goals still need: leftover frost, a colour you are still collecting, the cell under a seed.

What happens when you swap two power-ups?

Swap two power-ups that sit side by side and they go off together as one bigger blast. No match is needed for this swap.

CombinationEffect
Rocket + rocketA full row and a full column
Rocket + bombThree rows and three columns
Bomb + bombThe 9×9 around it
Paper plane + rocket or bombThe plane flies the other power-up to its target, where it explodes
Paper plane + paper planeThree planes, each to its own target
Rainbow ball + rocket, bomb or planeEvery gem of that colour becomes that power-up, then they all go off
Rainbow ball + rainbow ballThe whole board, once

100 levels and ten obstacles

The campaign has five worlds of twenty levels, and each half of a world brings one new obstacle. Each new obstacle comes with a one-line explanation beside the board the first time you meet it, the next two levels let you get used to it, and after that it turns up mixed with older ones, plain boards and shaped boards. The goals sit above the board: collect a number of gems of a colour, clear every frost tile, bring seeds down to the bottom row, make power-up combinations, clear all the moss, or break every obstacle of one kind. Finishing on your very last move still counts.

WorldLevelsWhat it adds
Frost Path1–10Crates, which lose a layer when you match next to them; frost from level 4
11–20Seeds to bring down to the bottom row, double frost, banded crates
Looping Caves21–30Portals: gems that fall into one come out of the other
31–40Conveyors that carry their gems one cell along after every move
Moss Garden41–50Moss that spreads every few moves, marked by a sprout first
51–60Colour jars, broken only by matches of their own colour or by power-ups
Snowfield Town61–70Statues that only power-ups can break
71–802×2 snow piles that leave frost all around them when they break
Star Vault81–90Honey that glues a gem in place until a hit melts it
91–1002×2 safes that only power-ups can crack, several hits each

From level 31 on, every ten levels include one or two hard ones, and levels 59, 69, 79, 89 and 99 are super hard; both are marked in the level list and above the board. A few levels are fixed puzzles: the board is set, nothing refills, and you get two or three moves, so the order of your swaps is the whole puzzle.

Stuck on a level?

First look at the goals again; most failed levels are spent matching at the top instead of working on them. After three straight losses on one level, the result card adds a +5 moves button. Winning that way still clears the level; it just doesn't overwrite your best moves-left record for it. You can also skip ahead to the next level, except past levels 10, 20, 30 and the like. Nothing here runs on lives, coins or paid boosters, so retrying is always one click away.

Match 3 tips

Build power-ups before you chase goals. When a four, a square or a T is sitting right there, make it even if it does nothing for the goal this move: the power-up will clear far more than three gems later.

Fire power-ups into each other rather than one at a time. A rocket swapped into a bomb clears three rows and three columns at once, and a rainbow ball paired with a rocket or bomb can wipe out a whole colour. Treat a rainbow ball as the prize and save it for a partner.

For seeds, match in the column directly below the seed. It only ever falls, and a clear underneath can drop it several rows in one move; matches beside it don't move it at all.

On moss levels, go for the sprouts. A sprout shows where moss will grow next, and clearing that cell stops it from spreading there, which is cheaper than scraping moss off later.

Statues and safes ignore plain matches. Spend the first moves building two or three power-ups, then fire them at the target; the lights along a safe's bottom edge count the hits it still needs. Snow piles are the opposite trap: breaking one frosts the 4×4 around it, so on a frost goal leave yourself moves to clean up afterwards.

Endless: level-ups and the multiplier gem

Endless is an 8×8 board in five colours with no obstacles; it has no move count and you cannot lose. Every gem cleared scores 10 points, doubled on the second step of a chain, tripled on the third and four times from the fourth on.

Clear enough gems and you go up a level: 100 for the first, 40 more for each level after, up to 500. Each level-up announces the new level across the board, changes three gems at random into power-ups (one rocket, one bomb, one paper plane), adds a rainbow ball on every fifth level, and gives the board's frame a new colour.

When a chain reaches its fourth step and there is no multiplier gem on the board already, the next gems to fall include one with a golden glow and a ×2 tag. Clear it and your score doubles from the next move on; clear another and it climbs again, as far as ×5. Each new level puts the multiplier back to ×1, so collect the gem before the bar fills. The side panel keeps this game's level, multiplier and longest chain, along with your best score in this browser.

Is this like Bejeweled or Candy Crush?

It borrows from both. The campaign works like Candy Crush and Royal Match, with goals, a move count and new obstacles as you go, and Endless is close to Bejeweled's relaxed mode, including Bejeweled's level bar and multiplier gem. The gems, power-ups, levels and art are this game's own.

More matching games

If you like clearing tiles by matching, try Mahjong Connect, where two identical tiles vanish when a line with at most two turns can join them, or Bubble Shooter, which trades swapping for aiming. Number Match works with digits instead of colours, and Block Puzzle is a calm, untimed way to clear rows.

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