Play Blast Garden Online

Blast Garden is a Bomberman-style maze game. You drop a bomb in a grid of walls and crates, and a cross of fire shoots out along the corridors. It burns crates, catches enemies, and catches you too if you are still standing in line with it. There are two ways to play. The campaign runs through 103 stages in five zones, alone or with a second player. Battle mode puts up to five fighters on one of 13 arenas, with computer players filling the empty seats.

How to play Blast Garden

A bomb goes off about two and a half seconds after you place it. The fire runs down the corridor for as many squares as your fire range, stops at the first solid wall, and burns away the first crate it reaches. You start able to have one bomb out at a time, with a range of two squares, and power-ups raise both. Fire that reaches another bomb sets it off at once, so a line of bombs goes up as a chain.

  • Campaign stages: destroy every enemy to light up the exit gates, then walk into one. Some gates are buried under crates and have to be uncovered first.
  • Battle rounds: the last fighter standing takes the round, and the first to reach the chosen number of round wins takes the match.

Your own fire knocks you out like anyone else's. Before each bomb, know which corner you are going to duck behind.

Controls on keyboard, controller and touch

Playing alone, move with the arrow keys or WASD, drop a bomb with Space and use the item button with F. P or Esc pauses. When two people share a keyboard, player 1 takes WASD, Space and F, and player 2 takes the arrows, Enter and Shift. A game controller works too: D-pad or left stick to move, A for a bomb and B for the item button.

Phones and tablets start on a floating joystick. Touch the field or the strip of buttons beneath it, drag in the direction you mean to walk, and plant with a quick tap of your other thumb. Between your thumbs sit Pause and a switch that swaps the joystick for a fixed D-pad with a big Bomb button. The Item button stays under your right thumb either way. Touch controls are for player 1 only, so a second player needs a keyboard or controller.

What the item button does depends on what you are carrying. With remote bombs it sets off the oldest one, and it stops a bomb you kicked in mid-slide. Punch knocks the bomb in front of you away, Throw lifts the bomb under your feet and tosses it, and either one sends it up to three squares. On a mount, the same button uses the mount's move.

Power-ups and what each one does

Crates often hide a power-up. Walk over it to pick it up. There are 20 in all:

Power-upEffect
BombOne more bomb out at a time, up to 8
FireOne more square of range, up to 8
Full fireRange straight to 8
SpeedWalk faster
SlowWalk slower, best avoided
Piercing bombFire carries on through crates
MineThe bomb sinks into the floor and goes off when someone steps on it
Remote bombNever goes off by itself; press the item button
Seeker bombSlides toward a player who comes within three squares
KickWalk into a bomb to send it sliding until something stops it
Bomb passWalk straight over bombs
PunchKnock the bomb in front of you away
ThrowPick up the bomb you are standing on and throw it
Wall passWalk through crates
VestAbout 16 seconds of immunity to fire
HeartSurvive one extra hit
SkullA random curse for about 15 seconds, cured by the next power-up
EggHatches a mount to ride
ClockFreezes campaign enemies for about 16 seconds
Extra lifeOne more spare life, up to 9

Some of these replace each other. Piercing, mine, remote and seeker bombs are all bomb types, and picking up a new one swaps out the old. Kick and Bomb pass cancel each other too, since one stops at a bomb and the other walks over it. Fire does not destroy a skull. It flies off and lands somewhere else on the field.

A mount takes one hit for you: when the fire reaches you, you fall off and keep playing. Each of the six colors has its own move, such as the blue one kicking bombs and the green one rolling forward.

The campaign: branching gates, bosses and two endings

The story starts at stage 1-1. Its five zones hold 90 regular stages, 10 boss battles and 3 hidden stages. Many stages have more than one gate. The gate you take decides the next stage, changes which bosses you meet later, and leads to either the normal ending or the true ending.

  • Each time you walk into a gate, this browser saves the next stage, the route so far and the equipment you carry.
  • Stages in the sidebar (on a phone, the stage name at the top) shows the zones as tabs and lets you pick any stage you have walked into. Saw a gate you skipped? Go back to that stage and take it.
  • You get 3 spare lives alone and 4 with two players. When they run out, you restart from any stage you have reached.
  • Clearing every regular stage and boss battle brings completion to 100%. Reach an ending after that and the second quest begins, back at 1-1.

Two-player co-op

Set Players to two in the sidebar to play the campaign together. When one of you goes down and a spare life is left, the fallen player presses their own revive button to come back: R for player 1 and / for player 2 on the keyboard, Start on a controller, or the Revive button in the middle of the touch panel.

Split up at a fork so each of you clears one branch. Before you bomb a corridor, check where your partner is, and never leave them in a dead end with your bomb at its only way out.

Battle mode: three rule sets

Settings in the sidebar opens Battle settings. The rule set and every number it needs are chosen in that one dialog.

  • Standard: everyone starts equal and powers up from crates. Pick any of the 13 arenas, computer players at Weak, Normal or Strong, a time limit of 1 to 5 minutes or none, 1 to 5 wins for the match, and free-for-all or red against blue.
  • Starting equipment: each seat gets a 12-point loadout before the match. Each extra bomb, fire or speed costs 1 point, Kick costs 4 and the remote bomb is the most expensive at 9. The crates hide only two eggs, so you fight with what you brought. Loadouts stay saved on this device.
  • Custom arena items: always the first arena. You choose which power-ups hide in the crates and how many (up to 9 of each and 60 in total), and give each seat 1 to 5 hearts of health.

The 13 battle arenas

ArenaWhat is different
Classic ArenaNothing but walls and crates, the place to learn
Conveyor BeltBelts carry players and bombs along
Hide and SeekRoofs cover part of the field and hide whoever is under them
Two SpotlightsThe field is dark apart from two moving pools of light
Full ThrottleEveryone starts at a very high speed
Snow and IceOnce the crates at the top of a column are gone, a snowball rolls down it and knocks out whoever it hits
Turning ArrowsFloor arrows steer kicked bombs, and two of them turn when fire reaches them
Minecart RideRide the cart along its rails; a rider cannot be hurt but cannot bomb either
RoadblocksWall sections slide back and forth, and magnets pull bombs toward them
Fire DanceEveryone starts with 5 bombs and full fire
Strange LoopsWalk off one edge and come back on the opposite side
Tricky ConveyorsA network of belts, with pipes that send bombs out somewhere else
Mystery MinecartsThe cart drives into portals and comes out elsewhere

When time runs short

In a round with a time limit, the last 60 seconds (the last 40 in a one-minute round) bring blocks crashing down around the field one by one. A falling block knocks out anyone under it, and the open floor keeps shrinking.

Players knocked out before that still get a say. They circle the edge of the field and lob bombs into it, and if one of those bombs knocks someone out, the thrower drops back in to take that spot. Once the blocks start falling, nobody comes back. A fighter who goes down also scatters their power-ups across the floor for whoever gets there first.

Tips for winning a bomb battle

  1. Fire only travels in straight lines, so one corner is enough cover. Before each bomb, make sure a corner is close and not blocked by a crate.
  2. Once your range reaches five or six squares, long straight corridors turn dangerous. Your way out has to be longer than your fire.
  3. When a rival walks into a short corridor with one opening, put a bomb at the opening and a second one behind it. There is nowhere left to stand.
  4. With Kick you do not need to walk up to anyone. Send a bomb sliding down their corridor from a few squares away.
  5. In the campaign, draw enemies out into the open instead of walking into the dead end where they gather.
  6. Step around skulls. Some curses make your bombs go off early and others make them hang for much longer, so plant less while one lasts.

Is Blast Garden the same game as Bomberman?

No. Blast Garden is a separate browser game in the same style, with its own game engine and artwork. The level credits further down this page say where its campaign routes and battle arenas come from.

Can I play online with friends?

No. Every multiplayer mode here is local. Two people share one keyboard or plug in controllers on the same device, and computer players take the remaining seats.

Level credits

Campaign routes, stage layouts and battle arenas are based on the Japanese Super Famicom game.

  • Super Bomberman 5 — Hudson Soft

This browser version runs its own game engine and renders its own character and scenery artwork. The bomb, pickup, dismount, player defeat, gold enemy defeat, campaign gate, boss battle and battle victory sounds are played by the browser synthesizer using sound data from the Japanese Super Bomberman 5.

Bombs · Range

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BombTap with another finger